Maya & Unity : how to setup a model for Mecanim using HumanIK (Part 1)
In this article, we’ll talk about setting up a 3D model using Maya and HumanIK, so it can be imported in Unity’s new animation system : Mecanim.
In the first part, we’ll cover the making of the skeleton and skinning.
The second part will be about exporting the model and importing into Unity for Mecanim.