“Time is all you have.
And you may find one day that you have less than you think.”
Unity prototypes #1
Here are some of the prototypes I have been working on lately.
I started with a simple idea of chain reactions with light switching to make a puzzle game, but my first attempts are not very satisfying. It’s not easy to design challenges that are not trivial and not too hard to solve, and above all it has to be fun of course !
Survival Island : Developer’s Cut !
After a few weeks of hard work, here is finally my first Unity 3D game ! “Survival Island : Developer’s Cut” is actually a (slightly) improved version of the example project associated with the awesome learning book from Will Goldstone : “Unity 3.x Game Development essentials”.
Demos using the Unity 3D game engine
A few weeks ago I started learning game development with the game engine/middleware Unity 3D.
As I looked for learning sources, I came across this website : Unity3DStudent.com. It features pretty good video tutorials that are a good starting point for anyone willing to learn the basics of Unity. In addition to the learning modules, one will also find (beginner) challenges to work on.
Pong on PS Vita
In order to get a first game development experience, I created a simple Pong game running on the latest handheld from Sony : the PlayStation Vita.
PlayStation Mobile
I used the “PlayStation Mobile” SDK that relies on Mono and C# code. This is one of the main reason I chose this platform, given my prior C# knowledge. The downside is that code runs in a VM so you can’t really access the Vita’s full power, but it is not concern or a simple game like Pong.